One of the greatest difficulties students face is thinking outside of the box on their own.
Education has so handcuffed students into thinking the way the teacher wants, the book explains, the rubric directs or the directions instruct, that they have become incapable of striking out on their own for fear of being, OH MY GOSH!!! WRONG!!!!
Bob Eberle developed the SCAMPER system in 1982 to assist students in ways to creatively approach problem solving.
SCAMPER is an acronym of options students can call upon in their approach to solving problems by creative means when thinking outside the box and extending the boundaries is a necessary part of the process solution.
S - SUBSTITUE What other material, process, method could we use instead?
C - COMBINE What can we add, cluster or put together to change our perspective?
A - ADAPT What can we change, adjust or do differently to fit the situation?
M - MODIFY How can we alter or change the form or quality? Can we resize the form?
P - PUT TO USE What else could this be used for? Where can this be valuable?
E - ELIMINATE What could we remove or omit to change our perspective?
R - REVERSE Could we deconstruct the information to understand the process?
How many of us have witnessed that classroom where every students can follow directions and achieve the desired result? The classroom where 32 paper look exactly the same because each student can follow the designed algorithm and produce the expected end product?
But, can these same students think out side the box, without a rubric, without specified directions, without a known value as an outcome? Can these students bring something to the table from another classroom, from a life experience or from another source and derive their own outcome?
It is imperative that the process of learning provide students the opportunity to problem solve free from expectation of producing an expected outcome. To be able to experience the processes of due diligence necessary to produce an outcome, correct or otherwise. A process that allows students to make mistakes without judgement, but encouragement to search out a better solution. A learning environment that values that process as a means to an outcome but not the only outcome.
Allow students to SCAMPER.